However, during regular gameplay, the bird can only be summoned in the Light World. The Legend of Zelda: A Link to the Past: When Ganon reveals himself in Ganon's Tower, Link uses the flute to summon the bird to give chase and take him to the Pyramid of Power.The same cutscene also features him killing Arias with a descending Disintegrator Ray and telekinetically lifting Algus into the air, neither of which are attacks he has in any of his boss encounters. He's next encountered not too much later in the Mechanism, where he can reasonably be fought off by a character who hasn't at all gotten stronger since they last met.
In Astalon: Tears of the Earth, the Black Knight's introduction has him effortlessly kill all three of the protagonists.Cutscene Incompetence and Plotline Deaths are the opposite of this, though oddly, they're not necessarily mutually exclusive: a character can demonstrate amazing power and skill, and also forget those skills seconds later, or even utilize what seem to be vastly different skills from their ingame counterpart. See Slap-on-the-Wrist Nuke for where superweapons aren't as super in the gameplay. This goes hand in hand with Heads I Win, Tails You Lose. On the other hand, some degree of consistency is expected between the rules of the gameplay and the rules of the story, and when cutscene spectacle overrides that, the game has a serious problem.Ī flagrant and particularly annoying form of Gameplay and Story Segregation, but under the right circumstances, it's acceptable as seen above. Granted, being this powerful during the gameplay would make the game extremely easy. In negative situations, this character is Overrated and Underleveled. How powerful the character is in battle sometimes seems inversely proportional to how strong they are outside it. Outside cutscenes, they have less impressive powers. y'know, if they actually had these powers available in the gameplay. In fact, they could probably win the entire game by flexing their muscles.